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- /**\
- |**| =====================================================================
- |**|
- |**| Spiral Layout.c
- |**|
- |**| This file contains the calls that this sample needs to make
- |**| the QuickDraw GX shell work correctly.
- |**|
- |**| QuickDraw GX Libraries Used:
- |**| "ColorLibrary.c", "FontLibrary.c", "GraphicsDebugLibrary.c",
- |**| "LayoutLibrary.c", "ShapeLibrary.c", and "TransformLibrary.c".
- |**|
- |**| 6/96 bob Updated #includes to support changed GX Library names.
- |**| Updated the copyright date.
- |**|
- |**| ©1990 - 1996 Apple Computer, Inc.
- |**| All rights reserved.
- |**|
- |**| =====================================================================
- \**/
-
-
- #include "QDGX shell.h"
- #include <GXLayout.h>
- #include "LayoutLibrary.h"
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| PROTOTYPES
- |**| ---------------------------------------------------------------------
- \**/
-
- // funtions required by shell
-
- void DoSetup (void);
- void DoDraw (WindowPtr wind, Boolean updating);
- OSErr DoCreateNew (void);
- void DoDispose (WindowPtr wind);
- void DoIdle (WindowPtr wind);
- void DoTeardown (void);
- void DoClick (WindowPtr wind, Point p);
-
- // private functions
-
- OSErr DoWindowInit (WindowPtr wind);
- void CreateSampleImage (WindowPtr wind);
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| ENUMS
- |**| ---------------------------------------------------------------------
- \**/
- enum { rWindResource = 128 };
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| GLOBALS
- |**| ---------------------------------------------------------------------
- \**/
- // If gDebugging = TRUE, graphics library errors and notices will be posted. This
- // functionality will only work with the "debugging" version of QuickDraw GX.
- // If the debugging version is not installed, nothing bad will happen, but these
- // functions will not work.
-
- Boolean gDebugging = true;
-
- // Set "gGiveMeValidation" to TRUE if you want receive run-time validation.
-
- Boolean gGiveMeValidation = true;
-
-
- // gGraphicsHeapSize sets the size of the graphics heap created by calling the
- // GXNewGraphicsClient routine in main () within QuickDraw GX shell.c. You can determine
- // the amount of graphics heap required by using GraphicsBug. I'm giving it 600K,
- // since we need abunch if we have several windows open.
-
- long gGraphicsHeapSize = 600;
-
- // gOurPrintingOverrideUPP is a universal proc pointer for our printing event
- // override. This is so that our override can be native PowerPC code if necessary.
-
- GXPrintingEventUPP gOurPrintingOverrideUPP;
-
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoSetup()
- |**| Here's where we initialize any global variables our application needs.
- |**| We have only one at this time -- the universal proc pointer for
- |**| our printing override.
- |**| ---------------------------------------------------------------------
- \**/
- void DoSetup (void)
- { // Initialize our printing event override UPP
- gOurPrintingOverrideUPP = NewGXPrintingEventProc(MyPrintingEventOverride);
- }
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoDraw()
- |**| Draw the contents of the window. The first parameter is the window
- |**| to draw, and the second parameter is true if we're updating an existing
- |**| image. If that's the case, we don't want to change anything, but
- |**| just draw what's already there.
- |**| ---------------------------------------------------------------------
- \**/
- void DoDraw (WindowPtr wind, Boolean updating)
- {
- #pragma unused (updating)
- GXDrawShape (GetDocShape(wind));
- }
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoCreateNew()
- |**| This routine is called when a window needs to be created.
- |**| ---------------------------------------------------------------------
- \**/
- OSErr DoCreateNew (void)
- {
- OSErr err = noErr;
- WindowPtr wind;
-
- // Get and create our window from the resource fork
-
- wind = GetNewWindow(rWindResource, nil, (WindowPtr)-1L);
-
- // Attach a default gxViewPort to it, create and iInitialize our
- // private data for it, and add a sample image to its page shape.
-
- if ( wind == NULL )
- return (MemError());
-
- GXIgnoreGraphicsNotice(transform_already_set);
- SetDefaultViewPort(GXNewWindowViewPort(wind));
- GXPopGraphicsNotice();
-
- err = DoWindowInit(wind);
- if ( err != noErr )
- return err;
-
- CreateSampleImage(wind);
- return err;
- }
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoDispose()
- |**| This routine is called when a window needs to be disposed of.
- |**| ---------------------------------------------------------------------
- \**/
- void DoDispose (WindowPtr wind)
- {
- TH_Doc doc;
-
- // You should always dispose of your GX graphics objects before tossing your window.
- // Why? It's generally good form and this approach guarantees that everything is
- // disposed. If you had not disposed of everything, the call to DisposeWindow should
- // dispose of the objects. If you are running the debugging version of QuickDraw GX
- // with notices set, you will receive a notice that you had not disposed of everything.
- // You can turn notices on in this file by setting gDebugging = TRUE (above).
-
- if ( wind != NULL )
- {
- doc = (TH_Doc)GetWRefCon(wind); // Remember, this is where we stored our private data.
- GXDisposeShape(GetDocShape(wind)); // Dispose of this doc's shape.
- GXDisposeJob(GetDocJob(wind)); // Dispose of this doc's print job.
- DisposHandle((Handle) doc); // Dispose of our private data.
- DisposeWindow(wind); // Dispose of the window.
- }
- }
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoIdle()
- |**| This routine is called to do things while idling through the event loop.
- |**| ---------------------------------------------------------------------
- \**/
- void DoIdle (WindowPtr wind)
- {
- }
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoTeardown()
- |**| This routine is called just before we quit to remove anything
- |**| persistent that might have been setup by DoSetup().
- |**| ---------------------------------------------------------------------
- \**/
- void DoTeardown (void)
- {
- DisposeRoutineDescriptor(gOurPrintingOverrideUPP);
- }
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoClick()
- |**| ---------------------------------------------------------------------
- \**/
- void DoClick(WindowPtr window, Point p)
- {
- }
-
-
-
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| DoWindowInit()
- |**| In this function we create and initialize the the private document
- |**| structure for a new window. This structure contains the print job and
- |**| the shape which is drawn in the window. We store this data in a handle
- |**| and hang it off the window's refCon field for easy retrieval. By doing
- |**| this, rather than using globals, we can create many windows containing
- |**| unique print jobs and shapes.
- |**| ---------------------------------------------------------------------
- \**/
- OSErr DoWindowInit (WindowPtr wind)
- {
- OSErr err = noErr;
- gxJob docJob;
- gxShape docPage;
- TH_Doc windDoc;
-
-
- // Create the page shape. We set the unique items attribute to make sure that each item
- // added to the picture has a unique reference. If this attribute was not set, we would
- // not see all copies of anything we add to the shape multiple times -- we'd just see
- // the last version added.
-
- docPage = GXNewShape(gxPictureType);
- GXSetShapeAttributes(docPage, (GXGetShapeAttributes(docPage) | gxUniqueItemsShape));
-
-
- // Create a print job for this document. This will be the same as the system default until
- // the user goes through the dialogs for Page Setup or Print…
-
- err = GXNewJob(&docJob);
-
-
- // If there are no errors, create a handle the size of our document structure and store
- // the print job and page shape in it. Store the handle in the window's refCon field so
- // that we can get at it. (Note that the utility routines "GetDocJob" and "GetDocShape"
- // can be used to do this easily.
-
- if ( err == noErr )
- {
- windDoc = (TH_Doc) NewHandleClear(sizeof(T_Doc));
-
- if ( windDoc == NULL )
- err = MemError();
- else
- {
- (*windDoc)->docJob = docJob;
- (*windDoc)->docPage = docPage;
- SetWRefCon(wind, (long) windDoc);
- }
-
- // Now install our application override for PrintingEvent so that we can
- // support the new movable-modal printing dialog boxes.
-
- GXInstallApplicationOverride(docJob, gxPrintingEventMsg, gOurPrintingOverrideUPP);
-
- }
-
- return err;
- }
-
-
- /**\
- |**| ---------------------------------------------------------------------
- |**| CreateSampleImage()
- |**| This function creates primitive shapes and adds them to the window's page shape.
- |**| ---------------------------------------------------------------------
- \**/
- void CreateSampleImage (WindowPtr wind)
- {
- Rect ourWindowRect = wind->portRect; // the rectangle for this window
- // in QuickDraw coordinates
- gxShape layout; // the layout shape we build
- gxShape thePage; // this window's document shape
- gxRunControls runControls; // run controls for the layout shape
- gxLayoutOptions layoutOptions; // options for the layout shape
- gxStyle timesStyle; // a style record for a Times-based style
- gxStyle helveticaStyle; // ditto for Helvetica
- gxStyle baghdadStyle; // ditto for Baghdad
- gxStyle hoeflerStyle; // ditto for Hoefler
- gxStyle textStyles[4]; // an array of text style for our text runs
-
- // These are the four text runs for this layout shape, in pieces because they're
- // in different languages and styles
-
- char *text1 = "Aetna ";
-
- // The following is "Macintosh" in Arabic:
- // meem, alif, kaf, noon, tah, wau, shin
- // (This assumes the standard Arabic character set for Macintosh, by the way)
-
- static char text2[] = {0xE5, 0xC7, 0xE3, 0xE6, 0xCA, 0xE8, 0xD4, 0};
-
- char *text3 = " Office";
- char *text4 = " AWAY.";
-
- char *textRuns[4]; // an array of pointers to text runs
-
- short textLengths[4]; // an array of the lengths of each run
- short totalLength; // the total length of the layout's text
- short level0 = 0; // so we can take the address of it later
-
- gxPoint posn; // the position of the layout shape
-
- gxColor ourColor; // the color we'll use
-
- short counter; // loop variable
- gxTransform ourTransform; // transform for our layout shape
-
-
- // First, initialize the textRuns array to point to the four text runs
-
- textRuns[0] = text1;
- textRuns[1] = text2;
- textRuns[2] = text3;
- textRuns[3] = text4;
-
-
- // Next, initialize the textLengths and levelRunLengths arrays. MyStrLength() is
- // in this file.
-
- textLengths[0] = MyStrLength (text1);
- textLengths[1] = MyStrLength (text2);
- textLengths[2] = MyStrLength (text3);
- textLengths[3] = MyStrLength (text4);
-
- // totalLength is the length of all the text.
-
- totalLength = textLengths[0] + textLengths[1] + textLengths[2] + textLengths[3];
-
-
- // make default gxLayoutOptions and gxRunControls structures
-
- InitializeLayoutOptions (&layoutOptions);
- InitializeRunControls (&runControls);
-
-
- // Put the start of the layout in the center of the window
-
- posn.x = ff((ourWindowRect.right - ourWindowRect.left) / 2);
- posn.y = ff((ourWindowRect.bottom - ourWindowRect.top) / 2);
-
-
- // Create the styles we'll use. All styles are 24-point text.
- // NewLayoutStyle is a library routine found in layout library.c.
-
-
- GXIgnoreGraphicsNotice(text_size_already_set);
- helveticaStyle = NewLayoutStyle(
- (char *) "\pHelvetica", // the gxFontName for the style
- ff(12), // the text size in fixed point
- 0, // gxTextAttributes
- &runControls, // run controls (our default ones)
- nil, // run features (none for this style)
- 0, // count of run features
- nil); // style run overrides (none right now)
- GXPopGraphicsNotice();
-
- GXIgnoreGraphicsNotice(text_size_already_set);
- baghdadStyle = NewLayoutStyle(
- (char *) "\pBaghdad Plain", // gxFontName
- ff(12), // text size (fixed point)
- 0, // gxTextAttributes
- &runControls, // run controls (our default ones)
- nil, // run features (none)
- 0, // count of run features (none)
- nil); // style run overrides (none)
- GXPopGraphicsNotice();
-
- GXIgnoreGraphicsNotice(text_size_already_set);
- timesStyle = NewLayoutStyle(
- (char *) "\pTimes Roman", // gxFontName
- ff(12), // text size (fixed point)
- 0, // gxTextAttributes
- &runControls, // run controls (our default ones)
- nil, // run features (none)
- 0, // count of run features (none)
- nil); // style run overrides (none)
- GXPopGraphicsNotice();
-
- GXIgnoreGraphicsNotice(text_size_already_set);
- hoeflerStyle = NewLayoutStyle(
- (char *) "\pHoefler Italic", // gxFontName
- ff(12), // text size (fixed point)
- 0, // gxTextAttributes
- &runControls, // run controls (our default ones)
- nil, // run features (none)
- 0, // count of run features (none)
- nil); // style run overrides (none)
- GXPopGraphicsNotice();
-
- // Initialize the textStyles array so that each of the five runs has the right style
-
- textStyles[0] = helveticaStyle;
- textStyles[1] = baghdadStyle;
- textStyles[2] = hoeflerStyle;
- textStyles[3] = timesStyle;
-
-
- // Setup complete! Build the layout.
-
- layout = GXNewLayout(
- 4, // count of text runs
- textLengths, // array of lengths of each run
- (void *) textRuns, // array of pointers to the text
- 4, // count of style runs
- textLengths, // array of the byte lengths of each run
- textStyles, // array of the styles
- 1, // number of levels in the layout
- &totalLength, // array of the lengths of each level
- &level0, // array of the levels
- &layoutOptions, // options (default)
- &posn); // position of the layout shape
-
- // Retrieve the page shape so we can add to it.
-
- thePage = GetDocShape(wind);
-
- // Get the transform for our layout
-
- ourTransform = GXGetShapeTransform(layout);
-
- // Initialize our color to red
-
- (void *) SetCommonColor(&ourColor, red);
- (void *) GXConvertColor(&ourColor, gxHSVSpace, nil, nil); // convert to HSV
-
- // Now, rotate the layout 15 degrees 24 times for a total of 360 degrees.
- // Each rotation we'll also change the hue by 2730 and scale in both directions
- // by 17/16.
-
- for (counter = 0; counter <= 24; counter++)
- {
- GXSetShapeColor(layout, &ourColor);
- AddToShape(thePage, layout);
- ourColor.element.hsv.hue += 0x0AAA;
- GXRotateTransform(
- ourTransform, // the transform to spin
- ff(15), // how many degrees to rotate
- posn.x, // the x center of rotation
- posn.y); // the y center of rotation
- GXScaleTransform(
- ourTransform, // the transform to scale
- (Fixed)0x00011000, // scale horizontally by 17/16
- (Fixed)0x00011000, // scale vertically by 17/16
- posn.x, // the x center of scaling
- posn.y); // the y center of scaling
- }
-
- // Dispose of the shapes and styles we created
-
- GXDisposeShape(layout);
- GXDisposeStyle(helveticaStyle);
- GXDisposeStyle(baghdadStyle);
- GXDisposeStyle(timesStyle);
- GXDisposeStyle(hoeflerStyle);
-
- // Invalidate the window's portRect so that everything gets updated.
-
- SetPort(wind);
- InvalRect(&wind->portRect);
- }
-
-
-